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Category: 1. Lore

  • Iron Wolf

    Outfit changed to crown, breast plate amor and kite shield. Can block with shield. Has a chance to cast ‘Warping’ on get hit. Fire and Lightning Iron Wolves cast some Diablo I spells. Fire skill: Fire Bolt, Fire Ball, Hot Wave, Diablo I Inferno, Hydra, Fire Mastery. Lightning skill: Uncapped Charged Bolt, Lightning, Lightning Strafe,…

  • Desert Mercenary

    Outfit Changed to leather helm, chain mail, glaive. Bloody death animation retrieved. Displays Aura type through BaseMod functions. Levels of every Aura would not have an earlier limitation, always scaling with the Merc’s level. Uses ‘Flag’, ‘Quill’ and ‘Tail’ fringes in offhand to gain extra benefits and block chance. Abandoned Blizzard Feature retrieved! Only Offensive…

  • Rogue Scout

    Outfit changed to chain mail, longbow. Always running, definitely faster, I mean. Chance to cast ‘Terror’ on attackers when get hit. Uses arrow quivers in offhand, including magic quivers. Added a New ‘Holy Arrow’ faction. Fire Arrow Skills: Fire Arrow, Exploding Arrow, Immolation Arrow whose ground fire couldn’t stun enemies and had its explosion &…

  • Hireling Summery

    Same cost and same base stat in all difficulties, could be fired through ‘Unsummon’ skill, which means die at once, unable to resurrect from hireling NPCs. Enabled Offhand, Amulet, and one single Ring inventory slot.

  • Monster Skills

    Trivia: In both Chinese versions, ‘Warped’ Fallen Serie’s names were translated to a term meaning ‘Teleport’, which is indeed an explanation of ‘Warp’, but maybe actually it should be meaning ‘Twisted’ here in English not ‘Teleport’. Since my earliest players are all Chinese speakers, making them ‘Teleporting’ would just match the name and more challenging.

  • Martial Arts

    Kick damage Str/Dex bonus param changed from str 1.2 to str/dex 0.9 each. Elemental charge-up skills now correctly receive elemental masteries. Greatly increased attack rating related stats to charging skills. All final strikes are now uninterruptable, attack rating bonuses switched to be scaled with character level instead of skill level. Missing hits problem of elemental…

  • Shadow Disciplines

    Fixed some stat-display bugs on Shadow summoning skills’ panel, removed shadows’ shadow projecting and made their colors dumber to make them looked more like ‘shadows’, removed the screaming sound of shadows on get hit. Psychic Hammer: Replaced by ‘Tactical Acrobat‘, a swift rolling action, making the assassin rush into or escape from battle easier. Knockback…

  • Traps

    Lightning traps have their light radius now. All traps would inherit your elemental mastery or pierce stats. Traps now must be deployed next to you with S3 animation, no more ranged deploying, 1 collide size added, so they would block monsters, even yourself. Fire traps and Death Sentry are no longer unique monsters. Fulfilled hit…

  • Assassin Summery

    Fulfilled S3 animation. Greatly increased attack speed with 2 handed swords. Move ‘Psychic Hammer‘ to initial skill, damage and other functions increasing by character level and ‘energy’ stat.