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Category: 1. Lore

  • War Cries

    All war cries, except corpse digging skills can be casted when shapeshifting Corpse digging skills can be casted on Bosses Howl: No longer conflict with other curses Taunt: Overlay changed, no longer conflict with other curses, enhances target movement speed. Shout: Cast Overlay changed. Battle Cry: Increases radius by level, no longer conflict with other…

  • Combat Masteries

    Throwing Mastery: Damage bonus works on throwing potions. Spear Mastery: Remade to ‘Thrust Mastery‘, works on daggers as well. Mace Mastery: Rename to ‘Blunt Mastery‘, more accurate. Iron Skin: Grants extra damage resist bonus, along with extra defense vs missiles.

  • Combat Skills

    Bash: Merged with ‘Stun’, animation switched to A2, would stun enemy on hit, additional damage bug fixed. ‘War Cry’ would synergy stun duration, on hit overlay that might be confused with ‘Crush Blow’ removed. Leap: Always leaping the longest range, no need for leveling up, skill level only determines knockback range. Double Swing: Available when…

  • Barbarian Summery

    Walking speed decreased to 4, stamina drain rate lower to 15. Fulfilled barehand A2 animation. FHR when double wielding increased, as this is the only way to increase top attack speed of ‘Double Swing’, ‘Double Throw’ and ‘Frenzy’. Initial skill ‘Rage‘ added, a 10 sec bursting skill that grants Strength and Dexterity stat, attack speed,…

  • When Paladin Turns Warrior

    If a Paladin has the Class Shifting Charm: ‘Hammer of Fury‘ in inventory, he would turn to a ‘Warrior‘. A Warrior should not spend skill points to Aura skills and activate one by himself, if that, his current HP and MP would turn empty. But auras from other sources such as team members or items…

  • Defensive Auras

    Resist Fire/Lightning/Cold: Passive effects removed since they are totally useless and wasting 3 state.txt rows. Salvation: Receives extra bonus to max 3 resistances same as vanilla former 3’s passive effects from the former 3 auras.

  • Offensive Auras

    Might: Damage bonus same as vanilla ‘Fanaticism’ Holy Fire: Greatly increased synergy skill bonuses, they would also synergy fire resistance. Thorns: Increases extra thorns percent by character level, also grants defense against missiles to the caster only. Blessed Aim: Passive effects removed, since it’s almost useless and conflicts with Amazon’s ‘Penetration’ and would be a…

  • Combat Skills

    Sacrifice: Greatly increased damage and attack ratings, ignores all enemy resistances, but can’t trigger anything except HP or MP steal. Leveling up would also lower HP cost. Smite: Available with fringed weapons, if the weapon is 2 handed, the color would change to Bright White. Blessed Hammer: Fulfill the overlays on hit and casting. Holy…

  • Paladin Summery

    Greatly increased the attack speed with 2 handed swords and 1 handed thrust weapons, 4F Zeal of course. Increased attack speed for 2 handed slash and thrust weapons, means 5F Zeal. Vanilla ‘Conversion‘ skill switched to initial skill, won’t deal any damage if converting failed. Chance increased by character level and duration turned eternal.

  • Summon Spells

    All summoning skills available when shapeshifting, all golems could no longer be stunned, all skeleton summoning skills would require a corpse with flesh. Raise Skeleton: More fluently attacking in Nightmare and Hell difficulties, increased HP and defense. AI enhanced, may attack what you click at as priority. They would equip ‘low quality’, ‘normal’ or ‘superior’…