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Category: 1. Common Monsters

  • Newly Added Monster Classes

    A highlight of this mod, gangsters in jungles around Kurast. Subtypes listed as blow. A highlight of this mod, corrupted Barbarian tribes dwelt in act 5 lower ice caves. Subtypes listed as below.

  • Overall

    Most ridiculous monster immunity in Hell difficulty removed, only kept a few reasonable ones as below. Physical: Wraiths, Swarms, Night Marauders. Magic: Unravellers, Wailing Beasts. Fire: Burning Skeletons, including warriors, archers, mages. Cold: Snow Yetis, Frozen Horrors. Lightning: Will-o-Wisps, Flying Scimitars. Poison: Machines, Structures, Flying Scimitars. No immune monsters in normal difficulty, except for machines…

  • Monster Skills

    Siege Beasts: Their earthshaking skill now dealing damage normally. Flesh Lancers: Can use Jab and Zeal. Flesh Archer: Can use Multiple Shot. Oblivion Knights: No longer cast Life Tap. Warped Ones: Can Warp at your face. Warped Shamans: May Warp away when get hit. Trivia: In both Chinese versions, ‘Warped’ Fallen Serie’s names were translated…