<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>06. Rune Words - Lonegirl Studios</title>
	<atom:link href="https://lonegirl.net/eng/category/mod/tde/lore/item/rw/feed/" rel="self" type="application/rss+xml" />
	<link>https://lonegirl.net/eng</link>
	<description></description>
	<lastBuildDate>Wed, 06 May 2026 15:05:29 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>New Rune Words</title>
		<link>https://lonegirl.net/eng/mod/tde/lore/item/rw/new-rune-words/</link>
					<comments>https://lonegirl.net/eng/mod/tde/lore/item/rw/new-rune-words/#respond</comments>
		
		<dc:creator><![CDATA[Nagahaku]]></dc:creator>
		<pubDate>Sat, 27 Jul 2024 16:06:44 +0000</pubDate>
				<category><![CDATA[06. Rune Words]]></category>
		<guid isPermaLink="false">https://lonegirl.net/eng/?p=365</guid>

					<description><![CDATA[Destiny's Kiss: A Vanilla 'Fury' logic and value Rollback attack skill, but using Bite animation, Werewolf or Werebear only. Trivia: This Rune Word's Code name is 'Destiny's Daughter', Far more better than displayed name, I chose its stats based on Code name instead of displayed one. Trivia: When translated into Chinese by pronunciation, the 'El' [&#8230;]]]></description>
										<content:encoded><![CDATA[
<ol class="wp-block-list">
<li>Youth: 'Cham, Sur, Shael, Ber' on 4 Socket Amazon Spears, 200-250% Damage, 10% Chance to Cast level 15 'Burst of Speed' on Killing, 1-3 Passive and Magic Skills, 5% Chance to Cast level 5 'Decrepify' on Strike, Replenish Durability, level 10-15 Partially Synergized 'Holy Freeze' Aura when equipped, +1 to 'Charge', Freezes Target, Blinds Target, 20% IAS, 20% Crush Blow.</li>



<li>Nature's Kingdom: 'Jah, Fal, Sur' on 3 Socket Druid Pelts, 300-500 Defense to Missile, 1-2 Summoning Skills, +1 All skills, Level 10-15 'Concentration' Aura when equipped, 3-5 to 'Spirit of Barbs' (Dru Only), 3-5 to 'Oak Sage' (Dru Only), 3-5 to 'Poison Creeper' (Dru Only), 10 Str, 5% Max HP, 5% Max MP.</li>



<li>Elation (Code: Destiny's Daughter): 'Zod, Eth' on 2 Socket Orbs, +3 to 'Enchant', +3 to 'Thunder Storm', 315-385% Damage, 3-5 to 'Werewolf', 3-5 to 'Werebear', 3-5 to 'Lycanthropy', 3-5 to 'Destiny's Kiss', 75-95% IAS, 25% Ignore Target Defense, Indestructible.</li>
</ol>



<p>Destiny's Kiss: A Vanilla 'Fury' logic and value Rollback attack skill, but using Bite animation, Werewolf or Werebear only.</p>



<p>Trivia: This Rune Word's Code name is 'Destiny's Daughter', Far more better than displayed name, I chose its stats based on Code name instead of displayed one.</p>



<ol start="4" class="wp-block-list">
<li>Valor: 'Um, Ber, Lo' on 3 Socket Barbarian Helms, 250-500 Defense to Missiles, 50-100 Damage, 2-3 War Cries, Level 14-21 'Blessed Aim' Aura when equipped, 20-30% FCR, 72% FHR, 15-25 All Stats, 15% All Resist, 8% Physical Resist, 5% Max Lightning Resist.</li>



<li>Pestilence: 'Ko, Cham' on 2 Socket Shrunken Heads, 175-225% Defense, 25-33% Block Chance, 30-50% FBR, 5% Chance to Cast level 10 Fully Synergized 'Poison Nova', 20% Chance to Cast level 5 'Lower Resist', 10% Chance to Cast level 12 'Venom', 5-15% HP Steal, 10 Dex, Cannot be Frozen.</li>



<li>Prowess in Battle: 'Lo, Eth, Ohm' on 3 Socket Melee Weapons, 300-350% Damage, +60% IAS, 100-150% Attack Ratings, 20-40% Deadly Strike, 1-5 to Self-Synergy version 'Zeal', 1-5 to 'Whirlwind', 1-5 to 'Charge'.</li>



<li>Broken Promise: 'Amn, Fal, Pul, Hel' on what 'Oath' Rune Word requires, Stats would be same as 'Oath' but without 'Indestructible' and level of CTC 'Bone Spirit' decreased to 10.</li>



<li>Victory: 'Shael, Hel, Eth' on 3 Socket Melee Weapons, 200-300% Damage, 30-60% IAS, 5-7% HP Steal, 5-7% MP Steal, 12-48% Deadly Strike, Replenish Durability, -20% Requirements, -25% Target Defense.</li>



<li>Dread: 'Zod, Ohm, Shael, Amn, Lo' on 5 Socket Scythes, Indestructible, 280-330% Damage, 20% IAS, 7% steal HP, 20% DS, 100-200 HP, 20% Crush Bite, Level 8-12 'Vigor' Aura when Equipped, 33% Chance to cast level 20 fully synergized 'Teeth' on Melee Strike, Damage Reduced by 10-20%, 15-30% All Resists.</li>



<li>El'dur: 'El, El, El, El, El, El' on 6 Socket Weapons, Stats would be almost same as the Full Set bonuses of 'Aldur's Watchtower' but without Druid skill Bonus, and the value variety would be exaggerating, if lucky, it could be a powerful weapon, if not, maybe just useful in early games.</li>
</ol>



<p>Trivia: When translated into Chinese by pronunciation, the 'El' Rune and 'Al-' part of 'Aldur' share a same Chinese-Character term, and '-dur' part's Chinese-Character term has a meaning similar as 'many', so the Chinese text of 'Aldur' could be interpreted as 'Lots of El Runes'. As the result, some funny Memes were created by Mandarin community players, this Rune Word is made based on them.</p>



<ol start="11" class="wp-block-list">
<li>Zod'dur: 'Zod, Zod, Zod, Zod, Zod, Zod' on 6 Socket Weapons, 500% Damage, grants 'Zod'dur' Aura when equipped, Indestructible.</li>
</ol>



<p>Zod'dur: Turns your color to Gold, grants Massive Physical Damage Reduction, to make you Immune to Physical or any attack with physical damage, such as Diablo's Red Lightning. Immune to Curses, Hit Recovery and Block animation reduced to 0F, which means no animation, but your movements would still break while such events occurred, causing a brief lag.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/item/rw/zoddur.jpg" alt=""/></figure>
]]></content:encoded>
					
					<wfw:commentRss>https://lonegirl.net/eng/mod/tde/lore/item/rw/new-rune-words/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>D2R Rune Words</title>
		<link>https://lonegirl.net/eng/mod/tde/lore/item/rw/d2r-rune-words/</link>
					<comments>https://lonegirl.net/eng/mod/tde/lore/item/rw/d2r-rune-words/#respond</comments>
		
		<dc:creator><![CDATA[Nagahaku]]></dc:creator>
		<pubDate>Sat, 27 Jul 2024 16:05:14 +0000</pubDate>
				<category><![CDATA[06. Rune Words]]></category>
		<guid isPermaLink="false">https://lonegirl.net/eng/?p=363</guid>

					<description><![CDATA[I won't apply every D2R Rune Word, as some of them are either ridiculously overpowered or impossible to apply without hard coding. Also, I won't apply any Rune Word totally newly made by D2R team whose names doesn't exist in vanilla Rune Word List, they're not accepted by me. Trivia: Code name for this Rune [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>I won't apply every D2R Rune Word, as some of them are either ridiculously overpowered or impossible to apply without hard coding. Also, I won't apply any Rune Word totally newly made by D2R team whose names doesn't exist in vanilla Rune Word List, they're not accepted by me.</p>



<ol class="wp-block-list">
<li>Flame: 'Nef, Pul, Vex' on 3 Socket Helmets, +2 Fire Skills, Level 4-8 'Resist Fire' Aura when equipped, 10-15% Lower Target Fire Resist, 50-75 MP, -50% Cold Duration, -50% Poison Duration, along with Stats on Runes.</li>
</ol>



<p>Trivia: Code name for this Rune Word is 'Flickering Flame', much better than displayed name, so D2R used that name to activate it.</p>



<ol start="2" class="wp-block-list">
<li>Mist: 'Cham, Shael, Gul, Thul, Ith' on 5 Socket Missile Weapons, +3 All skills, 325-375% Damage, Level 8-12 'Concentration' Aura when equipped, 100% Pierce, 24 Vit, 40% All Resist, along with Stats on Runes.</li>



<li>Obsession: 'Zod, Ist, Lem, Lum, Io, Nef' on 6 Socket Staffs, +4 All skills, 24% Chance to Cast level 10 'Weaken' on Get Hit, 65% FCR, 60% FHR, 60-70% All Resist, 15-25% Max HP, 15-30% MP Regen, along with Stats on Runes.</li>



<li>Unbending Will: 'Fal, Io, Ith, Eld, El, Hel' on 6 Socket Swords, +3 Combat Masteries, 18% Chance to Cast level 18 'Taunt' on Strike, 20-30% IAS, 300-350% Damage, 8 Physical Damage Reduction, Prevent Monster Heal, 8-10% HP Steal, along with Stats on Runes.</li>



<li>Wisdom: 'Pul, Ith, Eld' on 3 Socket Helmets, 33% Pierce, 4-8% MP Steal, 15-25% Attack Ratings, 5 MP on Killing, Cannot be Frozen, 10 Enr, along with Stats on Runes.</li>



<li><strong>Cure</strong>: 'Shael, Io, Tal' on 3 Socket Helmets, +5% HP, 75-100% Defense, 10-30% Poison Resist, -50% Poison Length, Level 1 'Cleansing' Aura when Equipped, along with Stats on Runes.</li>



<li>Authority: 'Hel, Shael, Ral' on 3 Socket Torso Armors, 2% Chance to Cast level 2 'Psychic Ward' on Get Hit, 10% Chance to Cast level 15 'Miasma Chain' on Strike, +1 to Random Class Skill, 40-60% Damage, along with Stats on Runes.</li>
</ol>



<p>Miasma Chain: Almost same as D2R but much shorter, a Chain link you to target location and deals damage to enemies, Fully Synergized.</p>



<p>Psychic Ward: Almost same as D2R, absorbs Physical damage and stuns melee attackers, Self-synergy.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/item/rw/authority.jpg" alt=""/></figure>



<ol start="8" class="wp-block-list">
<li>Void: 'Thul, Zod, Ist' on 3 Socket Daggers, +2 to All Skills, 40% FCR, 10-15% Magic Skill Damage, 8-12 All Stats, 35 Staff-Charged level 4 'Decrepify', +1 to 'Abyss', along with Stats on Runes.</li>
</ol>



<p>Abyss: Almost same as D2R but can only attract Non-Champion monsters, damage scaling with character level, for balancing, cooldown is 10 sec.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/item/rw/void.jpg" alt=""/></figure>
]]></content:encoded>
					
					<wfw:commentRss>https://lonegirl.net/eng/mod/tde/lore/item/rw/d2r-rune-words/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Vanilla Rune Words</title>
		<link>https://lonegirl.net/eng/mod/tde/lore/item/rw/vanilla-rune-words/</link>
					<comments>https://lonegirl.net/eng/mod/tde/lore/item/rw/vanilla-rune-words/#respond</comments>
		
		<dc:creator><![CDATA[Nagahaku]]></dc:creator>
		<pubDate>Sat, 27 Jul 2024 16:04:32 +0000</pubDate>
				<category><![CDATA[06. Rune Words]]></category>
		<guid isPermaLink="false">https://lonegirl.net/eng/?p=361</guid>

					<description><![CDATA[Caution: Doesn't accept Offhand Axes, if you turn a 'Grief' 1 handed axe into an offhand one, it would disappear when you exit current game!]]></description>
										<content:encoded><![CDATA[
<ol class="wp-block-list">
<li>Brand: Knockback Removed, 45% IAS. Such modifications would make it good for Shapeshifting Druids</li>



<li>Peace: CTC 'Valkyrie' no longer Die at once, could coexist with Amazon's own 'Valkyrie', CTC 'Slow Missiles' changed to giving it as oskill.</li>
</ol>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/item/rw/peace.jpg" alt=""/></figure>



<ol start="3" class="wp-block-list">
<li>Wind: Damage increased to 200-300%, CTC 'Twister' Chance up to 33% on Strike and Fully Synergized.</li>



<li>Wealth: 50% Defense, 15% All Resist.</li>



<li>Fury: Damage increased to 300%.</li>



<li>Prudence: Damage increased to 200-250%.</li>



<li>Grief: 'dmg' bonus switched to Min Damage per Character level so that the value would be displayed on panel. When level 95, the value would be equal to vanilla full variety ones.</li>
</ol>



<p>Caution: Doesn't accept Offhand Axes, if you turn a 'Grief' 1 handed axe into an offhand one, it would disappear when you exit current game!</p>



<ol start="8" class="wp-block-list">
<li>Last Wish: Always full value as vanilla and 'Might' aura level increased to 20.</li>



<li>Heart of the Oak: Itemtype requirement switched to 'Rod', so you can no longer make one with a 'Flail', but 'Scepters' would be available. Item charged 'Raven' switched to oskill, as the Raven AI doesn't support being a Charged skill.</li>



<li>Rain: CTC 'Cyclone Armor' Chance increased to 15% and Fully Synergized of course, MP bonus switched to HP, Defense per Character level.</li>



<li>Breath of the Dying: IAS increased to 80%, means 4F 'Whirlwind' on Everything.</li>



<li>Bone: MP bonus switched to HP.</li>



<li>Principle: CTC 'Holy Bolt' level increased to 15, Damage to Undead increased to 200-250%, 20% IAS, Defense per Character level.</li>



<li>Enlightenment: On Strike CTC 'Fire Ball' switched to Cast on Get Hit and Fully Synergized, Chance increased to 15%, CTC 'Blaze' Chance increased to 15% and Fully Synergized, 20% FCR, 100-150 MP.</li>



<li>Myth: 50-75% Damage, 100-150 HP.</li>



<li>Patter: Unlocked, 'Tal, Ort, Tir' on 3 Socket 'Claw' weapons, 10% Attack Ratings, 40-80% Damage, 12-32 Fire Damage, 15% All Resist, 6 Str, 6 Dex, 30% FBR, Some Poison Damage, 1-50 Lightning Damage, 2 MP on Killing.</li>



<li>Plague: Unlocked, 'Cham, Fal, Um' on 3 Socket Weapons, 260-380% Damage to Demon, 20% Chance to Cast level 12 'Lower Resist' on Get Hit, 25% Chance to Cast level 15 Fully Synergized 'Poison Nova' on Strike, -23 Target Poison Resist, Deadly Strike per Character level, Level 13-17 'Cleansing' Aura when Equipped, 1-2 All skills, Freezes Target, 10 Str, 25% Open Wounds.</li>



<li>Delirium: Fixed a Vanilla BUG causing some Merc Animations lost when Shapeshifting activated.</li>



<li>Sanctuary: Item charged 'Slow Missiles' switched to Aura when Equipped.</li>



<li>Kingslayer: IAS bonus increased to 40-60%, oskill 'Vengeance' changed to a new version whose synergy system merged to its own leveling, 1 handed weapon available, Punish Damage part ignores Common Creatures' resists instead of Undead, and has 1-5 variable levels.</li>



<li>Passion: IAS bonus increased to 40-60%, oskills changed to new versions whose synergy system merged to their own leveling, and have 1-5 variable levels, if built with Missile Weapons, 'Zeal' would be changed to 'Strafe', 'Berserk' would be changed to 'Berserk Shot', an Arrow version of 'Berserk'.</li>



<li>Fortitude: On Weapons, Defense bonus reduced to 100%, FCR bonus switched to IAS; on Torso Armors, Damage bonus reduced to 200%.</li>



<li>Phoenix: Fully synergized CTC 'Firestorm' chance reduced to 15%.</li>



<li>Chaos: 'Whirlwind' skill level could be 1-5.</li>



<li>Edge: Only cheapers 10%.</li>
</ol>



<ol start="26" class="wp-block-list">
<li>Chaos: 'Whirlwind' Replaced by 'Chaos Whirlwind', an Assassin only whirlwind logic skill, unlike Barbarian version, it would randomly revenge ranged attackers with 'Charged Bolt Nova' or 'Frozen Orb Explosion'.</li>
</ol>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/item/rw/chaos.jpg" alt=""/></figure>



<ol start="27" class="wp-block-list">
<li>Stone: Staff Charged 'Clay Golem' can co-exist with original Golems.</li>
</ol>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/item/rw/stone.jpg" alt=""/></figure>
]]></content:encoded>
					
					<wfw:commentRss>https://lonegirl.net/eng/mod/tde/lore/item/rw/vanilla-rune-words/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Rune Words Modifications</title>
		<link>https://lonegirl.net/eng/mod/tde/lore/item/rw/rune-words-modifications/</link>
					<comments>https://lonegirl.net/eng/mod/tde/lore/item/rw/rune-words-modifications/#respond</comments>
		
		<dc:creator><![CDATA[Nagahaku]]></dc:creator>
		<pubDate>Sat, 27 Jul 2024 16:03:51 +0000</pubDate>
				<category><![CDATA[06. Rune Words]]></category>
		<guid isPermaLink="false">https://lonegirl.net/eng/?p=858</guid>

					<description><![CDATA[Most direct damaging 'on strike' CTC spells on Armors would have their triggering chance reduced to 1/3 if triggered by ranged attacks. Most direct damaging 'on strike' CTC spells on Melee Weapons changed to 'On Melee Strike'. If a Rune Word has both 'Indestructible' and Item Charged skills, the Charged skills would be switch to [&#8230;]]]></description>
										<content:encoded><![CDATA[<ol>
<li>Most direct damaging 'on strike' CTC spells on Armors would have their triggering chance reduced to 1/3 if triggered by ranged attacks.</li>
<li>Most direct damaging 'on strike' CTC spells on Melee Weapons changed to 'On Melee Strike'.</li>
<li>If a Rune Word has both 'Indestructible' and Item Charged skills, the Charged skills would be switch to oskills.</li>
</ol>
]]></content:encoded>
					
					<wfw:commentRss>https://lonegirl.net/eng/mod/tde/lore/item/rw/rune-words-modifications/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
	</channel>
</rss>
