<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>01. General Modifications - Lonegirl Studios</title>
	<atom:link href="https://lonegirl.net/eng/category/mod/tde/lore/item/gmod/feed/" rel="self" type="application/rss+xml" />
	<link>https://lonegirl.net/eng</link>
	<description></description>
	<lastBuildDate>Sun, 21 Jun 2026 09:13:44 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=7.0.2</generator>
	<item>
		<title>Sack System</title>
		<link>https://lonegirl.net/eng/mod/tde/lore/item/gmod/sacks/</link>
					<comments>https://lonegirl.net/eng/mod/tde/lore/item/gmod/sacks/#respond</comments>
		
		<dc:creator><![CDATA[Nagahaku]]></dc:creator>
		<pubDate>Sat, 27 Jul 2024 13:30:00 +0000</pubDate>
				<category><![CDATA[01. General Modifications]]></category>
		<guid isPermaLink="false">https://lonegirl.net/eng/?p=1136</guid>

					<description><![CDATA[A Highlight since version 3.1c. Now you can Stack Perfect Gems and Runes! You can Deposit/Withdraw matched items with Sacks in the Cube, they could be purchased from Gheed in Act 1, Elzix in Act 2, Alkor in Act3 and Anya in Act5. Deposit: 1 Sack + 1-14 matched items = the Sack with more [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">A Highlight since version 3.1c. Now you can Stack Perfect Gems and Runes!</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/item/sack.jpg" alt=""/></figure>



<p class="wp-block-paragraph">You can Deposit/Withdraw matched items with Sacks in the Cube, they could be purchased from Gheed in Act 1, Elzix in Act 2, Alkor in Act3 and Anya in Act5.</p>



<p class="wp-block-paragraph">Deposit: 1 Sack + 1-14 matched items = the Sack with more quantity count as many as you input;</p>



<p class="wp-block-paragraph">Withdraw: 1 Sack with items in it = 1 piece of matched items + the Sack with -1 quantity count.</p>



<p class="wp-block-paragraph">A Sack could contain 127 items in maximum, no need to worry about quantity overflow when depositing, the extra ones would be filled into another Sack.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://lonegirl.net/eng/mod/tde/lore/item/gmod/sacks/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Fringe System</title>
		<link>https://lonegirl.net/eng/mod/tde/lore/item/gmod/fringe-system/</link>
					<comments>https://lonegirl.net/eng/mod/tde/lore/item/gmod/fringe-system/#respond</comments>
		
		<dc:creator><![CDATA[Nagahaku]]></dc:creator>
		<pubDate>Sat, 27 Jul 2024 13:29:02 +0000</pubDate>
				<category><![CDATA[01. General Modifications]]></category>
		<guid isPermaLink="false">https://lonegirl.net/eng/?p=193</guid>

					<description><![CDATA[As an important feature of this MOD, Fringe System is mostly based on monster body parts. A Fringe could be attached to any melee weapon by putting in offhand slot, especially 2 handed weapons. They would offer Blocking ability like shields, for Paladins, they could also launch a Smite, even Holy Shield with Fringes, but [&#8230;]]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/item/fringe.jpg" alt=""/></figure>



<p class="wp-block-paragraph">As an important feature of this MOD, Fringe System is mostly based on monster body parts.</p>



<p class="wp-block-paragraph">A Fringe could be attached to any melee weapon by putting in offhand slot, especially 2 handed weapons. They would offer Blocking ability like shields, for Paladins, they could also launch a Smite, even Holy Shield with Fringes, but no defense bonus for Holy Shield with a Fringe.</p>



<p class="wp-block-paragraph">I am too lazy to offer the newly added FBR formula for 2 handed weapon's block, you guys need to find it by yourselves.</p>



<p class="wp-block-paragraph">Fringe types: Flag, Eye, Heart, Brain, Spleen, Horn, Fang, Jawbone, Quill, Tail, Ear, Scalp. All of them offering 1-5 Smite damage for paladins, and able to acquire different magic affixes depend on their types, mostly offensive ones.</p>



<p class="wp-block-paragraph">Flags would be the Fringe easiest to get, since you can by one from every vendor NPC with their names on it. For more Fringes, you need to collect them from monsters, norm, which means white, fringes would show the monster's name it dropped from, yet those higher than magic ones won't show that.</p>



<p class="wp-block-paragraph">It is recommended that Fringes are better to work with 2 handed weapons, since their defensive stats are much lower than shields.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://lonegirl.net/eng/mod/tde/lore/item/gmod/fringe-system/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Potion Modifications</title>
		<link>https://lonegirl.net/eng/mod/tde/lore/item/gmod/potion-modifications/</link>
					<comments>https://lonegirl.net/eng/mod/tde/lore/item/gmod/potion-modifications/#respond</comments>
		
		<dc:creator><![CDATA[Nagahaku]]></dc:creator>
		<pubDate>Sat, 27 Jul 2024 13:27:59 +0000</pubDate>
				<category><![CDATA[01. General Modifications]]></category>
		<guid isPermaLink="false">https://lonegirl.net/eng/?p=191</guid>

					<description><![CDATA[Such new Diablo 1 style potions above would have a slightly higher chance to drop than Rejuvenation Potions. Trivia: According to Diablo II Manual, Amazon's Primary Deities are a pair of lesbian Goddess couple, Athulua and Kethryes. Caution: New potions above can't stack, only the latest drunk one would work.]]></description>
										<content:encoded><![CDATA[
<ol class="wp-block-list">
<li>Stamina Potion: Adds 50% velocity as well.</li>



<li>Antidote Potion: Overlay added, current Poison Resist Maximized, can also lower 75% poison duration and adds 5% max poison resist.</li>
</ol>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/item/poti/antido.jpg" alt=""/></figure>



<ol start="3" class="wp-block-list">
<li>Thawing Potion: Overlay added, current Cold Resist Maximized, can also half cold length and adds 5% max cold resist.</li>
</ol>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/item/poti/melt.jpg" alt=""/></figure>



<ol start="4" class="wp-block-list">
<li>Super Healing Potion: HP Regen speed scaling with Max HP.</li>



<li>Super Mana Potion: MP Regen speed scaling with Max MP.</li>



<li>Quarter Health Potion: Restores 25% HP.</li>



<li>Full Health Potion: Restores Full HP.</li>



<li>Quarter Mana Potion: Restores 25% MP.</li>



<li>Full Mana Potion: Restores Full MP.</li>
</ol>



<p class="wp-block-paragraph">Such new Diablo 1 style potions above would have a slightly higher chance to drop than Rejuvenation Potions.</p>



<ol start="10" class="wp-block-list">
<li>Love Potion for Jerhyn: New potion type, only sold by Lysander, would make Male or Amazon characters and Male mercs very powerful against Female creatures, also greatly bonus their max stamina, but losing 1% HP per sec.</li>
</ol>



<p class="wp-block-paragraph">Trivia: According to Diablo II Manual, Amazon's Primary Deities are a pair of lesbian Goddess couple, Athulua and Kethryes.</p>



<ol start="11" class="wp-block-list">
<li>Manliness Potion for Asheara: New potion type, only sold by Alkor, would make Iron Wolves moving and casting faster, also greatly increasing their defense, but useless for player characters.</li>



<li>Radiant Beauty: New potion type, only sold by Alkor, greatly increasing Female characters and mercs' gold and magic find, and offering massive light up radius.</li>



<li>Ray of Sunshine: New potion type, only sold by Alkor, grants massive Fire Damage to Male character and mercs, also maximize their fire resist and offering massive light up radius.</li>



<li>Relax Frosty Bitch: New potion type, only sold by Alkor, greatly increasing Female characters and mercs' Attack Speed and making them cannot be frozen, also removes cold effects, but Zero their defense.</li>
</ol>



<p class="wp-block-paragraph">Caution: New potions above can't stack, only the latest drunk one would work.</p>



<ol start="15" class="wp-block-list">
<li>Explosive Potions: Improved exploding animation effects.</li>
</ol>
]]></content:encoded>
					
					<wfw:commentRss>https://lonegirl.net/eng/mod/tde/lore/item/gmod/potion-modifications/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Newly Added Item Types</title>
		<link>https://lonegirl.net/eng/mod/tde/lore/item/gmod/newly-added-item-types/</link>
					<comments>https://lonegirl.net/eng/mod/tde/lore/item/gmod/newly-added-item-types/#respond</comments>
		
		<dc:creator><![CDATA[Nagahaku]]></dc:creator>
		<pubDate>Sat, 27 Jul 2024 13:27:00 +0000</pubDate>
				<category><![CDATA[01. General Modifications]]></category>
		<guid isPermaLink="false">https://lonegirl.net/eng/?p=793</guid>

					<description><![CDATA[New item types, most offensive jewel magic affixes and some other proper useful ones would appear on them, could be Rare or higher. Quantities start at 511, automatically replenish quantity but would be lost like common quivers when depleted. They can be fixed to receive full replenishment but might be expensive. As specification, Magic Arrows [&#8230;]]]></description>
										<content:encoded><![CDATA[
<ol class="wp-block-list">
<li>Magic Quivers:</li>
</ol>



<p class="wp-block-paragraph">New item types, most offensive jewel magic affixes and some other proper useful ones would appear on them, could be Rare or higher. Quantities start at 511, automatically replenish quantity but would be lost like common quivers when depleted. They can be fixed to receive full replenishment but might be expensive.</p>



<p class="wp-block-paragraph">As specification, Magic Arrows might have 'Fervor' suffix to grant extra IAS, while Magic Bolts might have 'Bear' to grant knockback ability.</p>



<ol start="2" class="wp-block-list">
<li>Offhand Axe Series:</li>
</ol>



<p class="wp-block-paragraph">New weapon type, axes that can only be used in offhand slot. It's reasonably weaker and has lower level requirement than 'Hand Axe' Series, doesn't need str and dex to equip, str and dex damage bonus are both 1.0. They can't be dropped or purchased, the only way to acquire one is to transform a common 1 handed axe (Those converted from Throwing Axes can't have sockets) within the Cube. This type of weapon is recommended to be given to Barbarian Hirelings as their offhand weapons, since they are mostly not as good as common axes when wielding by player characters.</p>



<figure class="wp-block-image size-large is-resized"><img decoding="async" src="https://lonegirl.net/media/pic/tde/item/ofax.jpg" alt="" style="width:440px;height:auto"/></figure>



<ol start="3" class="wp-block-list">
<li>Fist Weapons</li>
</ol>



<p class="wp-block-paragraph">Newly added Weapon Type in version 3.1, including Two Series: 'Wraps' and 'Slashers'. 'Wraps' are counted as 'Claw' and 'Blunt' type; 'Slashers' are counted as 'Claw' and 'Thrust' type, would accept matched mastery stats, but 'Slashers' are not available for Amazon melee skills. Fist Weapons attack with barehand punching animation, faster than other weapons but with 0 range adder. Fist Weapons can receive extra damage bonus by Glove Types, and if you only equipped one Fist Weapon, it won't work unless you equip another Fist Weapon or Offhand Item. For Barbarians or Assassins, they can use dual wielding skills but should NOT use Normal Attack, would 100% miss when Left Swing.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/item/fists.jpg" alt=""/></figure>



<p class="wp-block-paragraph">For Barbarians, barehand or Fist Weapon A1 animation is slower than A2, this is for dual wielding skills working properly, which would make 'Concentrate' slower than 'Bash' and 'Berserk'.</p>



<p class="wp-block-paragraph">For classes NOT Barbarian or Assassin, when dual wielding Fist Weapons, the damage would simply stack instead of left-right hand switching, as the result, extra damage from Gloves would be half as the assassin for balancing.</p>



<p class="wp-block-paragraph">For Barbarians, extra damage from Gloves would be significantly higher than Assassins.</p>



<p class="wp-block-paragraph">Fist Weapons don't have durability, so impossible to be ethereal.</p>



<p class="wp-block-paragraph">Fist Weapons may have 4 sockets at maximum.</p>



<p class="wp-block-paragraph">3.0 version Gloves CANNOT offer extra damage to Fist Weapons, you can refresh Unique or Set ones with a Unique or Set Token in the Cube, sorry for other qualities...</p>



<ol start="4" class="wp-block-list">
<li>Text Pages</li>
</ol>



<p class="wp-block-paragraph">Newly added Item Type in version 3.1, used for describing story line or other features. As for 'Erion's Note' Series, they would figure out some conflicts between Blizzard's Old Canon and New, as I'm always preferring the Old Canon of Diablo story... And, something added of my own are also descripted in 'Erion's Notes', such as my understanding of 'Sirens'. These pages my drop from related monsters as extra body parts, you can collect them for reading. More of them would be added in later updates <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>



<p class="wp-block-paragraph">1.14 version LoD supports long text display, but 1.13 doesn't, so in 1.13 version, we'll need a Page Turning function to read the full text. You need to put the page into the Cube and press the button to read next page.</p>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-3a88641f wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow" style="flex-basis:100%">
<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/item/page.jpg" alt=""/></figure>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/item/page113.jpg" alt=""/></figure>
</div>
</div>



<ol start="5" class="wp-block-list">
<li>Priest Gloves</li>
</ol>



<p class="wp-block-paragraph">Newly added item type in version 3.1d, used for Zakarum Priest Mercs' Weapons. They can't be dropped or purchased, can only acquire by converting a pair of common gloves with a piece of any gem with the cube. They're counted as weapons, but the base damage being too low to be equipped by players.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://lonegirl.net/eng/mod/tde/lore/item/gmod/newly-added-item-types/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Basics</title>
		<link>https://lonegirl.net/eng/mod/tde/lore/item/gmod/basics/</link>
					<comments>https://lonegirl.net/eng/mod/tde/lore/item/gmod/basics/#respond</comments>
		
		<dc:creator><![CDATA[Nagahaku]]></dc:creator>
		<pubDate>Sat, 27 Jul 2024 13:26:25 +0000</pubDate>
				<category><![CDATA[01. General Modifications]]></category>
		<guid isPermaLink="false">https://lonegirl.net/eng/?p=187</guid>

					<description><![CDATA[Randomly bonus 10-25% defense and 10-25% FHR and added 33% bonus to Duel Skills. Duel Skills are listed below~ Some of them may offere 1-3 'Weapon Smite' skill. It's a passive skill that increases stun duration of Paladin Smite skill when launched by Fringes. All Axes except Throwing Axes, 'Military Pick' Series and 'Cleaver' would [&#8230;]]]></description>
										<content:encoded><![CDATA[
<ol class="wp-block-list">
<li>Rearranged Defense of most Armors, Especially Torso Armors and Shields, based on their weight and other requirements.</li>



<li>Added extra descriptions for some items such as detailed Blunt Weapon Classes and function explanations for newly added items. However due to a limit within the game engine, they can't be displayed on Set Items.</li>



<li>You can only carry 40 Grid of Charms within your inventory, more than 40 would make your team's current MP and Stamina turn empty, all your animations become extremely slow, healing potions would lose their effects. Such limit only works with players using expanded inventory plugins.</li>
</ol>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/item/cms.jpg" alt=""/></figure>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/item/cmm.jpg" alt=""/></figure>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/item/cml.jpg" alt=""/></figure>



<ol start="4" class="wp-block-list">
<li>2 handed melee weapons:</li>
</ol>



<p class="wp-block-paragraph">Randomly bonus 10-25% defense and 10-25% FHR and added 33% bonus to Duel Skills.</p>



<p class="wp-block-paragraph">Duel Skills are listed below~</p>



<ul class="wp-block-list">
<li>Amazon: Jab, Impale</li>



<li>Paladin: Sacrifice, Charge</li>



<li>Barbarian: Bash, Berserk</li>



<li>Druid: Feral Rage, Maul</li>
</ul>



<p class="wp-block-paragraph">Some of them may offere 1-3 'Weapon Smite' skill. It's a passive skill that increases stun duration of Paladin Smite skill when launched by Fringes.</p>



<ol start="5" class="wp-block-list">
<li>Lumberjack Weapons:</li>
</ol>



<p class="wp-block-paragraph">All Axes except Throwing Axes, 'Military Pick' Series and 'Cleaver' would have initial stat '+75% damage to 'Lumber and Botanies', which would include all Thornhulks, Vines, Huts, Catapults, Blood Hawk Nest Series and Mosquito Nest Series, and Act 5 Doors.</p>



<ol start="6" class="wp-block-list">
<li>2 Handed Axes:</li>
</ol>



<p class="wp-block-paragraph">Since they are Lumberjack Weapons, they won't have 'Weapon Smite', but would have additional damage bonus to 'Lumber and Botanies' instead.</p>



<ol start="7" class="wp-block-list">
<li>Cleavers: Not counted as 'Lumberjack Weapons', initial stat is '+50% damage vs Blood and Flesh', 'Bood and Flesh' means everything that has 'Blood and Flesh'.</li>



<li>Wracker Weapons:</li>
</ol>



<p class="wp-block-paragraph">Includes 'Military Pick' Series and 'Hammers', grant initial stat '+75% damage to Structures', yes I mean Structures, anything looks like a structure included, also Gargoyles and Magma Demons.</p>



<ol start="9" class="wp-block-list">
<li>2 handed Hammers:</li>
</ol>



<p class="wp-block-paragraph">Since they are Wracker Weapons, they won't have 'Weapon Smite', but would have additional damage bonus to structures instead.</p>



<ol start="10" class="wp-block-list">
<li>Reaper Weapons:</li>
</ol>



<p class="wp-block-paragraph">Includes 'Tridents' and 'Scythes', grant initial stat '+75% damage to Humanoids', which means anything looks like Human.</p>



<ol start="11" class="wp-block-list">
<li>Scythes: New weapon type, still counted as Polearms, used for some specific settings. They don't have 'Weapon Smite' as initial bonuses, but grants extra 75% damage vs 'Humanoid' targets.</li>



<li>Tridents: New weapon type, still counted as Spears, includes 'Trident', 'Spetum' and 'Brandistock' Series, used for some specific settings. They don't have 'Weapon Smite' as initial bonuses but grants extra 75% damage vs 'Humanoid' targets.</li>



<li>2 handed Swords:</li>
</ol>



<p class="wp-block-paragraph">Changed to totally 2 handed, Barbarians can't use them as 1 handed swords anymore.</p>



<ol start="14" class="wp-block-list">
<li>Nomad Swords:</li>
</ol>



<p class="wp-block-paragraph">Actually they are vanilla 2 handed swords when used by Barbarian as 1 handed, but now, just one handed. Barbarian only, Nomad Swords has similar names as related 2 handed ones, offering extra block chance and a passive skill 'Nomad Spirit of Swords', this skill would give extra damage bonus to Sword Mastery when equipping a shield. Beware, this bonus won't stack with 'Nomad Spirit of Shields'.</p>



<ol start="15" class="wp-block-list">
<li>Spike Shield Series:</li>
</ol>



<p class="wp-block-paragraph">Base defense balanced, randomly grants some thorns damage and a passive skill 'Nomad Spirit of Shields', which would give extra damage bonus to Barbarian's 'Weapon Mastery' skills. Beware, this bonus won't stack with 'Nomad Spirit of Swords'.</p>



<ol start="16" class="wp-block-list">
<li>Bone Shield Series:</li>
</ol>



<p class="wp-block-paragraph">Base defense balanced, gains higher level magic affixed earlier, and grants 'Nomad Spirit of Shields' as well as Spike Shields.</p>



<ol start="17" class="wp-block-list">
<li>All Shields added extra defense vs missiles by character's defense value.</li>



<li>Bone Helm Series:</li>
</ol>



<p class="wp-block-paragraph">Base defense balanced.</p>



<ol start="19" class="wp-block-list">
<li>Mask Series:</li>
</ol>



<p class="wp-block-paragraph">Base defense balanced.</p>



<ol start="20" class="wp-block-list">
<li>Shrunken Heads:</li>
</ol>



<p class="wp-block-paragraph">Base defense balanced, lower than same grade 'Bone Shield' series.</p>



<ol start="21" class="wp-block-list">
<li>Staves:</li>
</ol>



<p class="wp-block-paragraph">Besides the bonuses to common 2 handed melee weapons, staves have a chance to acquire another caster bonus set, which would be 0-2 all skills, 15-50% FCR &amp; max MP. As for unique and set staves, except for those clearly melee recommended such as 'Ribcracker' and 'Serpent Lord', all others would get the caster extra bonus. The former would get melee bonus of course.</p>



<p class="wp-block-paragraph">No longer grants Sorceress staff mod.</p>



<p class="wp-block-paragraph">They are more universal now, instead of Sorceress recommended.</p>



<ol start="22" class="wp-block-list">
<li>Bows and Crossbows: Now they have durability, meaning they could be ethereal. However, shooting them won't consume durability, only shapeshifted melee attacks would.</li>



<li>Scepters and Heavenly Stone: Grant 'Sacred Bolt' skill, release a magic orb without MP cost, more like another Normal Attack. Converting 100% weapon physical damage to magic and ignores Undead creatures resistant. Damage bonus increases along with character's level, when clicked on a target and missed as the target moved, may have some retargeting abilities.</li>
</ol>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/item/sbolt.jpg" alt=""/></figure>



<ol start="24" class="wp-block-list">
<li>Wands and Orbs: Grant 'Magic Bolt' skill except 'Heavenly Stone', release a magic bolt without MP cost, more like another Normal Attack. Converting 100% weapon physical damage to magic, more powerful than Sacred Bolt but couldn't specifically punish Undead or Demons, when clicked on a target and missed as the target moved, may have some retargeting abilities.</li>
</ol>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/item/mbolt.jpg" alt=""/></figure>



<ol start="25" class="wp-block-list">
<li>Holy Water Sprinkler: Initial stat is 250 charges of 'Holy Water', a 'Strafe' like melee missile skill, spraying holy water at up to 5 enemies in range, 3/4 weapon damage and converts 100% physical damage to magic, ignores Undead monsters' resists. Its replenishing cost is not expensive, 3.0 version items won't get this change automatically.</li>
</ol>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/item/holywater.jpg" alt=""/></figure>



<ol start="26" class="wp-block-list">
<li>Daggers: Randomly grants 5-15% Deadly Strike and ignores 15-33% Target Defense.</li>



<li>Clubs: Randomly grants 0-3 Druid Skilltab levels.</li>



<li>Flails: New weapon type, still counted as Maces, used for some specific settings.</li>



<li>Necro Javelins: New weapon type, includes 'Pilum' and 'Glaive' Series, used for some specific settings.</li>



<li>Melee-Caster Items: Includes Daggers, Clubs, Cristal Sword Series, Long Sword Series, Small Shield Series and Bone Items. Caster related magic affixes would be able to appear on them.</li>



<li>All Assassin Claw weapons have their chance to acquire staff mods.</li>



<li>Medium Armors: Grants 1-3 physical damage reduction.</li>



<li>Heavy Armors: Grants 3-5 physical damage reduction.</li>



<li>Melee Range:</li>
</ol>



<p class="wp-block-paragraph">All melee weapons have at least 1 melee range add except Daggers, Wands, and Orbs.</p>



<p class="wp-block-paragraph">All 2 handed melee weapons have at least 2 melee range add except 2 handed axes.</p>



<p class="wp-block-paragraph">All short-shaped bows and crossbows except Heavy Crossbow Series have 1 melee range add.</p>



<p class="wp-block-paragraph">All long-shaped bows and Heavy Crossbow Series have 2 melee range add.</p>



<p class="wp-block-paragraph">All 1 handed swords have 1 melee range add and 2 handed swords have 2.</p>



<p class="wp-block-paragraph">All 2 handed axes except Giant Axe Series, have only 1 melee range add, because they are indeed that short on screen.</p>



<ol start="35" class="wp-block-list">
<li>Weapon base speed:</li>
</ol>



<p class="wp-block-paragraph">All Amazon Spears had their base speed faster by 10.</p>



<p class="wp-block-paragraph">Elite Staves had their base speed faster by 5.</p>



<p class="wp-block-paragraph">Stalagmite's base speed switched to 0 so Ribcracker would not get slower after upgrading.</p>



<ol start="36" class="wp-block-list">
<li>Max socket slots:</li>
</ol>



<p class="wp-block-paragraph">All Elite Weapons would have their max sockets set to same as inventory grid occupying area but no more than 6.</p>



<p class="wp-block-paragraph">All Elite Shields except Shrunken Heads have 4 max sockets which means you can make a 'Spirit' Rune Word with a Heater.</p>



<p class="wp-block-paragraph">All Elite Helmets would have 3 max sockets.</p>



<ol start="37" class="wp-block-list">
<li>Weapon Damage adjust</li>
</ol>



<p class="wp-block-paragraph">All Elite Throwing Weapons had their melee damage adjusted, to make the average same as throwing.</p>



<p class="wp-block-paragraph">All 2 handed axes had their damage slightly increased.</p>



<p class="wp-block-paragraph">All crossbows had their damage slightly increased and str/dex bonus switched to str 0.5 and dex 0.8.</p>



<p class="wp-block-paragraph">Stalagmites had their average damage readjusted to be equal as other staves with the same base speed.</p>



<ol start="38" class="wp-block-list">
<li>Shapes on Equipped:</li>
</ol>



<p class="wp-block-paragraph">All Scepters changed their shape in hand to be same as wands, which is much better than maces.</p>



<p class="wp-block-paragraph">Military Pick Series had their shape in hand changed to War Hammer Series, which is a bit more alike the inventory shape.</p>



<p class="wp-block-paragraph">Double Axe Series and War Axe Series had their shapes in hand switched, made them sync with their range add and slightly more like the inventory shapes.</p>



<p class="wp-block-paragraph">Switch some 2 handed axes' shape in hand with each other to match the double or single edged of the inventory shape.</p>



<p class="wp-block-paragraph">Long Staff Series had their shape in hand changed to Battle Staff Series, to match the length.</p>



<p class="wp-block-paragraph">Spetum Series had their shape in hand changed to Brandistock Series, to match the melee range add and inventory shape.</p>



<p class="wp-block-paragraph">Dirk Series had their shape in hand changed to Dagger Series, more alike the inventory shape.</p>



<p class="wp-block-paragraph">Pilum Series changed their shape in hand to Javelin Series, to match the inventory shape.</p>



<p class="wp-block-paragraph">Hunter's Bow Series had their shape in hand change to Short War Bow Series, more alike the inventory shape.</p>



<p class="wp-block-paragraph">Composite Bow Series had their shape in hand changed to Short War Bow Series, more alike the inventory shape.</p>



<p class="wp-block-paragraph">Long Battle Bow Series had their shape in hand changed to Long Bow Series, more alike the inventory shape.</p>



<ol start="39" class="wp-block-list">
<li>Items below now counted as Metallic (Available for Iron Golems)</li>
</ol>



<p class="wp-block-paragraph">Mithril Coil, War Belt, Colossus Girdle.</p>



<ol start="40" class="wp-block-list">
<li>Items below no longer counted as Metallic (Unavailable for Iron Golems)</li>
</ol>



<p class="wp-block-paragraph">Small Shield Series, Sharktooth Armor, Kraken Shell, Boneweave, Boneweave Boots, Diamond Mail, Balrog Skin, Hydraskull, Demonhead.</p>



<ol start="41" class="wp-block-list">
<li>Dropping Sounds.</li>
</ol>



<p class="wp-block-paragraph">All non-metal Items' dropping sounds no longer metallic.</p>



<p class="wp-block-paragraph">All metal Items' dropping sounds now metallic.</p>



<ol start="42" class="wp-block-list">
<li>Ammo and other stack item quantities:</li>
</ol>



<p class="wp-block-paragraph">Throwing Weapon stack size increased, so Thrower Barbarians would be happier.</p>



<p class="wp-block-paragraph">All Elite throwing axes had their base damage slightly increased, but stack quantity is smaller than throwing knives.</p>



<p class="wp-block-paragraph">Throwing Potions stack up to 256, would make a very good way to collect gold.</p>



<p class="wp-block-paragraph">Keys stack up to 256</p>



<ol start="43" class="wp-block-list">
<li>Color Dyeing related</li>
</ol>



<p class="wp-block-paragraph">Cap Series: Dyeing deeper, would make 'Harlequin Crest' indeed Green, but with Paladin, Druid and Sorceress, would look like a stocking-headed thief.</p>



<p class="wp-block-paragraph">Helm Series: Dyeing deeper, mostly good, but with Paladin, would look like a stocking-headed thief.</p>



<p class="wp-block-paragraph">Paladin Shields: Dyeing deeper, mostly good.</p>



<p class="wp-block-paragraph">Shrunken Heads: Inventory dyeing deeper, mostly good.</p>



<p class="wp-block-paragraph">Charms: Inventory dyeing deeper, mostly good.</p>



<p class="wp-block-paragraph">Gave inventory dyeing to Pandemonium Keys, to match their Soul Stones' color.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/item/pkeys.jpg" alt=""/></figure>



<p class="wp-block-paragraph">Rearranged Essences' color to match their Soul Stones, Pain is Green, Hatred is Blue, Terror is Red and Destruction is Yellow.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/item/esse.jpg" alt=""/></figure>



<ol start="44" class="wp-block-list">
<li>Slightly increased some Rune's stat value when socketed on Shields</li>
</ol>



<p class="wp-block-paragraph">El: light radius 1, defense 22</p>



<p class="wp-block-paragraph">Tir: 3 MP on killing.</p>



<p class="wp-block-paragraph">Nef: 35 defense against missiles.</p>



<p class="wp-block-paragraph">Eth: MP regen 22%.</p>



<p class="wp-block-paragraph">Ith: 22% damage to MP</p>



<p class="wp-block-paragraph">Amn: 33 thorns damage.</p>



<p class="wp-block-paragraph">Sol: 10 physical damage reduction.</p>



<p class="wp-block-paragraph">Dol: 10 HP regen.</p>



<p class="wp-block-paragraph">Hel: 22% requirement.</p>



<p class="wp-block-paragraph">Lem: 66% gold find.</p>



<p class="wp-block-paragraph">Pul: 35% defense.</p>



<p class="wp-block-paragraph">Mal: 10 magic damage reduction</p>



<p class="wp-block-paragraph">Ist: 28% magic find.</p>



<p class="wp-block-paragraph">Gul: 8% max poison resist</p>



<p class="wp-block-paragraph">Vex: 8% max fire resist</p>



<p class="wp-block-paragraph">Ohm: 8% max cold resist</p>



<p class="wp-block-paragraph">Lo: 8% max lightning resist</p>



<p class="wp-block-paragraph">Ber: 10% damage resist</p>



<ol start="45" class="wp-block-list">
<li>Retrieved Blizzard's abandoned hitting effect animations for more weapon missiles.</li>



<li>Archon Plate and Archon Staff: 5 charges of level 1-5 'Archon' skill might have a chance to be spawned on them.</li>
</ol>



<p class="wp-block-paragraph">Archon: A 10 sec boosting skill that brings massive FCR, movement speed and Energy stat along with endless stamina, but lower your max HP 50%. The bonuses would be increased with the character level. It CAN'T stack with 'Energy Shield' or 'Rage'.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/sor/archon.jpg" alt=""/></figure>
]]></content:encoded>
					
					<wfw:commentRss>https://lonegirl.net/eng/mod/tde/lore/item/gmod/basics/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
	</channel>
</rss>
