Category: 1. Lore
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Other Manifestoes
I’m not a big fan of Plugins, so I can only make sure that MOD_T.D.E is fully compatible with PlugY and BaseMod, not sure if HackMap is OK although it should be in theory. Due to some basic modifications within ISC table, vanilla saved characters won’t work with MOD_T.D.E. As many unused Blizzard Artworks are…
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BaseMod Related Settings
I have already offered a ‘basemod.ini’ within the pack, it has all basic necessary settings enabled, you can enable more but beware of possible conflicts. No need to enable Charm Zone function, as my mod has already offered a soft coded 40 Grid limit for big inventory pack users. There’s a mistake in BaseMod’s Readme…
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Areas
Most Indoor or Underground Areas and Outer Areas at Night are now Extremely Dark, so ‘Light Radius’ Stat has become Much More Useful. All Shrine Effects can now Stack, and won’t be covered by Curses, would no longer decrease duration in Nightmare and Hell Difficulties Cold Effect can now be Healed by Wells and Healers.…
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Droppings
Only Humanoid Monsters or Caster Monsters may drop Potions, you need to open chests for more potions on battlefield. MF Chance on Common monsters decreased, would make Champion killing more effective. Unique and Set Items’ dropping chance adjusted to be same as each other, in theory. Champions or higher monsters’ Dropping Logic Changed, MF Chance…
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Set Item Recycling
Normal Set Armor + 4 Charms = Nef, Eth, Ith Normal Set Weapon + 4 Charms = Tal, Ral, Ort Exceptional Set Armor + 4 Charms = Amn, Sol, Shael Exceptional Set Weapon + 4 Charms = Thul, Amn, Sol Elite Set Armor + 4 Charms = Ko, Fal, Lem Elite Set Weapon + 4…
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Special Extracted Results
Shoots Magic Arrows: Grants skill ‘Free Magic Arrow’, same as ‘Magic Arrow’ but won’t cost MP. You need to use this skill instead of automatically replacing common attack. Shoots Explosive Arrow or Bolt: Grants skill ‘Free Exploding Arrow’, same as ‘Exploding Arrow’ but won’t cost MP. You need to use this skill instead of automatically…
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Unique Item Extraction
Destroying a Unique Item with the Cube to Extract some Iconic Stats of it into a Specific Unique Small Charm called ‘Charm of Essence’. There are 3 Types of Essence Charm: ‘Weapon’, ‘Armor’ and ‘Trinket’, which individually extracted from Weapons, Armors and Trinkets. You can keep only one piece of each in your inventory just…
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Torso Armors
Two Specific Type of Torso Armors added, they can’t be dropped or purchased, used for Transmogrification only Gladiator Armor: Heavy Shoulders, Light Torso, Medium Left Arm, Heavy Right Arm, Light Legs, Base Stas same as ‘Archon Plate’. Hermit Robe: Totally Light, Base Stats same as ‘Dusk Shroud’ Any Elite Torso Armor + Jewel + Ring…
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Helmets
Class Specific Helmets could not be transmogrified into universal ones, yet universal ones could be transmogrified to them. Class Specific Helmets could only be transmogrified into ones belong to the same class. Any Elite Helmet + Jewel + Ring = Diadem with the same Stats Any Elite Helmet + Jewel + Amulet = Shako with…