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Author: Nagahaku

  • Offensive Auras

    If the caster is Not Paladin or Zakarum Enemy Monster, some stats' party bonus would be lower. Might: Damage bonus same as vanilla 'Fanaticism' Holy Fire: Greatly increased synergy skill bonuses, they would also synergy fire resistance. Thorns: Increases extra thorns percent by character level. Blessed Aim: Passive effects can now stack with Amazon's 'Penetration'.…

  • Combat Skills

    Sacrifice: Greatly increased damage and attack ratings, ignores all enemy resistances, Leveling up would also lower HP cost. Smite: Available with fringed weapons, if the weapon is 2 handed, the color would change to Bright White. Blessed Hammer: Fulfill the overlays on hit and casting, can't be stopped by walls or other barrages anymore. Holy…

  • Paladin Summery

    Greatly increased the A2 animation attack speed with all weapons, to achieve 4F 'Zeal'. All hit recovery animation slower to be same as using 2 handed slash or 2 handed thrust weapons, except using Fist Weapons, this would make 'Fist of Heavens' really very slow when not using Fist Weapons. Hit recovery when using Fist…

  • Summon Spells

    All summoning skills available when shapeshifting, all golems could no longer be stunned, all skeleton summoning skills would require a corpse with flesh. Raise Skeleton: More fluently attacking in Nightmare and Hell difficulties, increased HP and defense in Normal difficulty, HP bonus rate rearranged, Much higher in earlier levels but lower in later levels. AI…

  • Poison and Bone Spells

    Bone Spells would ignore Common Creatures' Resists. Teeth: Greatly increased related skills' synergy bonus, NHD removed, multiple hits would make it very effective in close range. Poison Dagger: Remade to 'Poison Strike', a rollback attack with 'Zeal' logic, Frame Rollback 50%, available with thrusting weapons, flails or polearms. Starts at 3 hits, one more hit…

  • Curse

    All curses available when shapeshifting, 'Terror', 'Weaken', 'Attract' and 'Dim Vision' could stack. Amplify Damage: If the caster is not a Necromancer or an enemy monster, would only lower 60% target damage resist. Weaken: Damage percent bonus stats no longer reduce its effects by simple adding rule, and also lowers target's fire, lightning and cold…

  • Necromancer Summery

    Barehand A2 animation fulfilled. Greatly increased attack speed with thrusting weapons and crossbows, also increased attack speed for slashing weapons except 2 handed swords. Initial skill 'Chill Blood' added, to raise a pack of freezing viscera from corpses with flesh (those not skeletons, trees, swarms etc.), it would charge at enemies and explode, releasing massive…

  • Vizjerei Recharge

    After joining Vizjerei, you can put any Non-Ethereal item that has item-charged skills into the Cube to have it recharged for FREE. Unlike similar function in Diablo I, such action won't decrease the max charges.

  • Vizjerei Melee Type

    Another branch of Vizjerei Mages~ Put any Sword type Weapon with a 'Bartuc's Cutthroat' or 'Horazon's Chalice' or 'Globe of the Vizjerei' or 'Foci of the Vizjerei' into the Cube, would give Vizjerei class shifting function to the sword and offer you Vizjerei Melee Skills and a Random Vizjerei Summoning Skill. Trivia: This is based…

  • Vizjerei Cold Spells

    Cold Bolt: More bolts released. Frozen Armor, Shiver Armor: Limited as Zann Esu spells. Chilling Armor: More damage but no defensive bonus. Frost Nova: Larger radius. Ice Blast: Longer freeze length. Glacial Spike: Longer freeze length. Chaos Ice Bolt: Replaces 'Frozen Orb', creates a circle of random pathing ice bolts with cast rate of 'Lightning'…